Targets turned into levels, quests and a journey the team wants to finish.
Each salesperson's plan becomes a game: levels from Starter to Titan, quests for each incentive component, keys for each gate and a journey that upgrades from bicycle to scooter to car to aeroplane as targets fall. Contests and leaderboards add the team element.


Starter, Qualifier, Achiever, Champion, Legend, Icon and Titan, reached by real milestones.
Each incentive component is a quest; each gate is a key to unlock.
A road from bicycle to aeroplane that moves with attainment, with a gate at each level.
By territory, region and product, refreshed from live sales data.
Short festive or launch sprints with their own prizes.
Personal insights in the salesperson's language: who to call, what to push, how far to the next level.
The salesperson's actual incentive plan is shown as levels, quests and gates, so progress in the game is progress on real targets and real pay.
No. Levels and quests are computed from the same calculation as the commission, so there is one source of truth.
Yes. Sprints and contests with their own prizes and leaderboards run alongside the main plan.